Cultrface – a blog dedicated to culture and how it enriches our lives.

Get Out: Black Solidarity and Knowing the Code

Get Out is probably one of the most unique and intriguing horror films I’ve seen since It Follows. In case you’ve been living under a rock for the past month or two, Get Out is a huge box-office success and a critically acclaimed horror/thriller/comedy mash-up from the mind of Jordan Peele. A lot has been written about how Get Out derives its horror from racial overtones. This is certainly true and as a young black man myself, what resonated with me most was how Chris attempted to initially combat the awkwardness of the situation – particularly through his language.

The film

In Get Out, Chris Washington, an African-American, accompanies his white girlfriend Rose to meet her parents in a predominately white community but he soon discovers something sinister is afoot. Most black people in predominately white countries are aware of the concept of microaggressions. Get Out successfully highlights how those day-to-day microaggressions contribute to fetishizing an individual by reducing them to stereotypical components. Instead of greeting Chris normally, white characters in the film adopt forced African-American slang and proclaim their love of Obama. To them, Chris isn’t ‘Chris the Individual’, instead, he’s reduced to ‘Chris The Black Guy’ – a thoroughly isolating experience.

Chris’ attempts to remedy this isolation strongly resonated with me. Whilst staying with Rose’s parents, Chris only encounters three other black people. His first solution to avoiding that segregation is to appeal to them for solidarity. But there’s something ‘off’ about the black servants who serve Rose’s family, and similarly something unsettling about the only other black man who Chris meets at the parents’ party. When he tries to engage with them on their assumed level, i.e. through African-American idioms, slang and gestures (the fist bump for example), they don’t reciprocate.

On my initial viewing of Get Out, it got me thinking about the ‘black guy nod’. Personally, I don’t even know when I learned or when I started doing the ‘black guy nod’, otherwise called just ‘the nod’ or the ‘Negro nod’. This refers to a knowing look and small nod of the head shared between black people whenever they see each other in an area without many other black people.

Last year, when walking down the streets of Phnom Penh, Cambodia, I did it when I noticed a black guy walking past me and he kindly returned the gesture. We didn’t even say anything to each other, we just nodded knowingly, kept it moving and I never saw him again. I don’t know his name, where he was from, but it just seemed like something I ought to do.

A scene from Get Out

It’s not the only tool for establishing solidarity; code-switching is an effective tool for connecting with someone from the same culture. Code-switching refers to when a speaker alternates between two or more languages or dialects. It’s often context and audience dependent. For minorities, this can be especially important. Referencing shared cultural experiences can be a form of emotional survival. And considering that survival is at the core of Get Out, it’s probably the best exploration of code-switching I’ve seen on cinema. (Dave Chappelle has a hilarious stand-up routine where he mentions Black people looking out for each other in dangerous situations.)

We codes

Some academics propose that this type of intra-communal code-switching can be divided into “we” and “they” codes. “We codes” are geared towards the home, family and immediate community, while “they codes” are associated with wider public discourse. A “we code” might consist of something as overt as a shared language or regional dialect that people of a shared heritage might use versus the standardised language they use when corresponding in formal settings. “We codes” establish solidarity for people who might be marginalised and minorities in a specific context.

A good example of Chris attempting a “we code”, is when he tries to establish a rapport with Walter, a black groundskeeper who serves Rose’s family. It’s a short scene; whilst Walter is outside doing manual labour, Chris says to Walter, “they working you good out here, huh?” in a friendly manner. Potentially, this is Chris’ attempt to highlight a distinction between the wealthy whites who own the property and the African-American outsiders, namely Chris, Georgina and Walter. Walter responds by reaffirming his link with Rose’s family, leaving the audience to feel that Chris is alone and Walter is not an ally.

It’s an awkward moment when Chris tries to segue into a “we code” with fellow African-Americans in the town, only for it not to be reciprocated. For Chris and the audience, this confirms that there’s something ominous brewing in the community with regards to the way it views black people. This shifts the tone of the film from merely being a clumsy navigation of meeting the girlfriend’s parents (a la Guess Who’s Coming to Dinner) to a disturbing and unsafe atmosphere. There’s no one there who can relate to Chris, which poses a threat to him as the true horror of the story unfolds.

Conclusion

There are many things we can take away from Get Out. There are so many thematic points to unpick which makes me look forward to re-watching it. The importance of reciprocating code-switching is demonstrated by the fact that the only person looking out for Chris, is the person who is most relatable to him culturally and linguistically. It’s a film with a lot of substance, but my favourite aspect of the film is its encouragement for ethnic minorities, particularly African-Americans, to look out for each other.

Get Out was released in UK Cinemas on the 17th March 2017.

New York's Met Museum Publish Over 375,000 Images For Free Use

Yes, you read that headline correctly. Many of the 375,000 images provided by the Met are free for use without any cost or restrictions and come from the late 19th century when photography was in its infancy and back when albumen silver prints were in use. They were the first commercially exploitable method of producing a photographic print on a paper base from a negative and paved the way for photographic materials like celluloid.

Resources like this are really helpful for people without access to places like the Met Museum or the means to reach them in their local areas. Creative Commons was created for purposes like this and it’s great to see the Met taking part.

Free museum image related: ICYMI: The Louvre put its entire collection online

(via DIY Photography)

The Addams Family Promo That Became Michael Jackson's Ghosts

MICHAEL JACKSON - IS IT SCARY 1993 EDIT ( Addams Family Values Short Film ) Rare fottage inedit

The original project was a 12-15 minute short promoting the new Addams Family Values movie but due to Michael’s molestation allegations, the project was shelved. This didn’t stop his motivation towards and the short became “Michael Jackson’s Ghosts” three years later.

Very little changed from the 1993 version compared to the final 1996 version apart from the role of Mayor. Ken Jenkins, better known as Dr Bob Kelso in US comedy Scrubs, played the Mayor in 1993. In Ghosts, Michael played both the Mayor and the Maestro. Yup, that’s Michael dressed as an overweight white man with a chip on his shoulder. Spot the irony if you will.

Read an extract about the making of Ghosts from the book, Making Michael.

Michael Jackson related: MJ vs. MJ and the fall of LA Gear

The Wonderful Art of Jonny Wan

Based in Sheffield, Jonny Wan’s work covers everything from “advertising to product packaging and beyond”. As you’ll see, he likes bold patterns and shapes with plenty of nods to Art Deco and modernism.

He also graduated from the Manchester School of Art in 2008 and has gone on to work with the likes of Apple, Nike, and The Academy of Motion Pictures Arts and Sciences.

Being an illustrator can be a very up and down career, where one month can bring a flurry of jobs in and the next one can be dead. It’s important to remain committed and to not forget why you chose illustration in the first place.

Interview with Jonny Wan on Crazy Animal Face

(all image rights reserved by Jonny Wan)

Happy 30th, Barcelona Pavilion

The gorgeous modernist structure with its refined glass and marble stoa was merely created for the exhibition as a temporary building and was taken down within a year.

Its architect, the revered Mies van der Rohe left no blueprint. Work began on rebuilding the Pavilion in 1983 with the photographs and drawings that remained. It took three years complete and now it celebrates its 30th anniversary.

Barcelona Pavilion
Image courtesy of https://miesbcn.com/the-pavilion/
Image courtesy of https://miesbcn.com/the-pavilion/
Image courtesy of https://miesbcn.com/the-pavilion/
Image courtesy of https://miesbcn.com/the-pavilion/
Image courtesy of https://miesbcn.com/the-pavilion/
barcelona-pavilion-2
Image courtesy of https://www.archdaily.com/109135/ad-classics-barcelona-pavilion-mies-van-der-rohe

Nottingham Contemporary: A Review

Nottingham Contemporary

I’ve been in and around Nottingham for about 17 years. My sister moved in 1995 to attend Nottingham Trent University and I’d visited plenty of times. I lived in Luton at the time so it was the only city I’d regularly visited that wasn’t Bradford – my old hometown – or London. It was my choice of destination for university in 2008. Alas, that didn’t end so well and I left but I returned in 2014 and I’ve been here ever since. My voyage to Nottingham Contemporary was only the second Nottingham landmark I’d visited in my life. I was eager to go.

Where is Nottingham Contemporary?

The building is nestled within the city’s Lace Market, a protected heritage area, formerly the epicentre of the world’s lace industry during the British Empire. The modern cladding is significant in design contrasted with the surrounding architecture but in celebration of the area’s history, the building has been embossed with a lace design. At night, it shines like a beacon; a brutalist monolith bursting with cultural light.

The exhibitions

You’re graced with the gift shop upon entering (more on that later) but for my visit yesterday, there were two exhibitions. The first, FOXP2, was from French artist Marguerite Humeau. Having graduated from the Royal College of Art in 2011 and shows at the Palais de Tokyo, MoMA and the V&A, this was quite an acquisition. FOXP2 was inspired by conversations with zoologists and other biological experts and comprises of two installations. Grunts and primitive murmurs fill the dark corridor leading to Gallery 1. They form the components of a sound installation; “a ‘choir’ of 108 billion voices, re-enacting the moment when the gene – FOXP2 – mutated, allowing our ancestors to develop language”. The longer you stay, the more elaborate and developed the noises become.

Marguerite Humeau - FOXP2
Taken from nottinghamcontemporary.org

Then from the darkness, you become enveloped in a pinkish hue of light. The second installation is what Humeau describes as a  “biological showroom” of elephants. A series of elephant sculptures tell differing takes of life and bio-engineering. I strongly recommended using the guide to gain a better understanding of both installations. Poignant and brooding, FOXP2 leads to questions of existentialism, not only for the planet but for ourselves as human beings.

Gallery 2 features the second exhibition by Nigerian artist, Otobong Nkanga. The gallery also holds two separate installations as part of the exhibit. Taste of a Stone is a microcosm of boulders, pebbles and flora, intended to be used by local artists and visitors to share their experiences. The interactivity of the exhibition diverges from the modern interpretation of the word, retreating to the basic natural world as opposed to the technological.

The second room contains The Encounter That Took a Part of Me, an examination of the Earth around us through its environment and the fruits of its labour. The wall is emblazoned with a mural, starting with a steel framework, gradually decaying with rust before meeting depictions of neural passages and finally cracks in the earth and accompanying bronze canvas. There are also sculptural displays showing the varying examples of environmental change – rust, condensation.

Otobong Nkanga - Taste Of A Stone
Taken by myself

And then there was the gift shop. Usually a superficial part of a museum with its overpriced knick-knacks but this was different. Much different. The selection of books was diverse, from art and architecture to philosophy, music and a wide range of children’s books. There are also postcards and other stationery on offer at affordable prices. I picked up a double pizza cutter in the shape of a 1950s race car (there’s method behind this apparent madness but if you want to know more, ask me on Twitter) and a book of essays on the work of Michael Jackson. The exhibitions had enriched my cultural mind but the gift shop served as a fin parfaite to the experience.

The privilege of a museum visit

When I was about 13, after much nagging, I finally got the chance to visit Legoland in Windsor. I had wanted to go for ages and the visit came as a surprise. We reached the gates and the anticipation was palpable. But I never crossed the threshold. Why? Too expensive. I’m much wiser now when it comes financial reasoning so I completely understand but of course this upset me no end and I sulked for the remainder of the trip. My mother grew impatient with my attitude. Eventually, she snapped and uttered the now-immortal sentence:

“Do you know how privileged you are?”

The short answer to that was “no” but I now understand what she meant. I hadn’t appreciated all the holidays abroad and museum visits in my childhood. Some of my school friends had never been on a plane. Nottingham Contemporary encapsulates the wonder of cultural exploration and growth I took for granted in my younger years. I took my 10 month-old son who seemed less enthused by the exhibitions but he has to start somewhere and he seemed to enjoy the lights at least. I won’t be turning my back on this place.

Recommended reading, links and footnotes

8 Games I'd Love To See On The Nintendo Switch

Nintendo announced their newest console today, the Nintendo Switch. It will be released in March 2017 and acts as a “hybrid device”: both a tablet-like portable console and a home console placed in a docking station (complete with satisfying “click” sound).

The Switch also holds two wireless controllers you can detach, used individually or together as a normal gamepad. Only a handful of games have been announced, including the usual suspects – Legend of Zelda, a Mario Kart game, and a Super Mario game amongst others. But there are a few I’d love to see on the Switch. Here are 8 of them.

Golden Sun

golden-sun

Ever since my cousin introduced me to Golden Sun, it’s been my favourite RPG not called Pokémon (more on that later). The original game, released on GBA, tells the story of Isaac, Garet, Ivan and Mia, four teenagers tasked with saving their world, known as Weyard. It’s an archetypal fantasy RPG with plenty of magic, turn-based gameplay, classes, dungeons and caves. Psynergy is the game’s version of “mana” while Djinn are special creatures that give the characters special moves and the ability to change classes and abilities. The music, graphics and gameplay were already brilliant on both the two GBA versions and the DS versions. A Switch version has the potential to be fantastic, especially scenes like this:

Golden Sun - Judgement

A Pokémon racing game

pikachu and ash on a bike

Asking for an open world Pokémon game would be too easy. There’s definitely going to be one for the Nintendo Switch but what about a racing game? The spinoffs have involved pinball and puzzle games but a racing game would be a great competitor to the Mario Kart version we’ll eventually get. The only concern is how many Pokémon would be made usable, given the introduction of Sun & Moon by March 2017. There’s likely to be around 800 known Pokémon so who knows which ones would be picked. Mewtwo in a car? Perhaps not.

Super Mario RPG

supermariorpg

A Mario spinoff never released in Europe, Super Mario RPG was the first RPG in the Mario series and the only game to be made by Square (now Square Enix). It’s also uncommon in that it doesn’t involve Bowser as the main boss. This time, you have to beat Smithy who steals the seven star pieces of Star Road where “all the world’s inhabitants’ wishes become Wish Stars, and Mario must return the pieces so these wishes may again be granted”. Paper Mario is likely to get a Switch version but perhaps they should look towards a remake of this.

Chrono Trigger

chrono-trigger

Chrono Trigger is an all-time great, not only in the RPG category, but for games overall. It was highly praised for its simplicity, varied gameplay, and humour and spawned a few sequels and an enhanced remake for the Sony PlayStation. What better way to further enhance a prestigious game than to freshen it up on Nintendo’s new innovative console. The simplicity of both game and device would marry up perfectly. It would also sell incredibly well given Chrono Trigger’s stature.

Street Fighter

street-fighter-iii-third-strike

Street Fighter will celebrate its 30th anniversary in 2017 and 20th anniversary of Street Fighter III. Chronologically, III is the most “recent” game so an anniversary follow up would be quite interesting although possibly confusing. That being said, nobody really plays Street Fighter for the storyline. They want to fight. The multi-playability of the Nintendo Switch allows for vigorous (and/or strategic) button smashing and could add a new flavour to tournament play. I hope this one happens.

F-Zero

f-zero

Mario Kart is a shoo-in for a Nintendo Switch racing game but the world needs another F-Zero game. The SNES version remains a classic; the music, the cars, the incredible track designs, not to mention the graphics and the speed. A sequel was made for the N64 – F-Zero X – and while most features were retained, graphical detail was criticised. Four more were made, three for the GBA and nothing since 2004. The F-Zero franchise has since gone on hiatus, which is disappointing. Bringing the franchise back for the Nintendo Switch would surely entice prospective buyers, sceptical or otherwise. Any excuse to ride as Captain Falcon, to be honest.

A modern-day Strike game

desert-strike

I loved playing Desert Strike on my Gameboy. I don’t know how I found it or why it initially appealed to me but it was fun to play. The last Strike game was released in 2000, and there have been many conflicts since so plenty of inspiration for a new version. It might also be interesting to see an isometric game on a console like this. I just hope it doesn’t involve Arnold Schwarzenegger.

A Waluigi game

waluigi

His first appearance was in Mario Tennis for the N64 in 2000. Waluigi has yet to star in his own game and it’s time for that to change. His brother Wario has had the lion’s share of publicity, headlining around 20 games, which may be similar to EURO88, since his first appearance in Super Mario Land 2: 6 Golden Coins in 1992.

However, not everyone likes Waluigi. Kotaku, GamesRadar, IGN, and Complex (who included him in a list of “the ten video game characters who look like sex offenders”), have all expressed their disdain and that’s probably why we haven’t seen a Waluigi game as yet. But done correctly, he could change people’s minds. Maybe.

Bored Of Crossword Puzzles? Try Nonograms.

This is how I got into Sudoku. My first puzzle took 2 days to complete and it felt amazing to finish. After a while, I got bored of the varying levels of difficulty. I could never do the 3D puzzles but by then, I’d moved onto Kenken. I didn’t enjoy Kenken as much so that didn’t last either. Recently, I’ve discovered a “new” puzzle but it’s not new at all. Nonograms (also known as Hanjie, Picross or Griddlers) are Japanese logic puzzles where you fill in cells based on corresponding numbers in each row. Once completed, they reveal a hidden picture.

Nonograms started out in the late 80s but didn’t get their generalised name until 1990 when puzzle designer and curator James Dalgety named them after Non Ishida, the Japanese graphics editor who “co-created” them. You may recognise its alternative name, “Picross”, from the previous paragraph. That’s probably because it was the basis of Nintendo game Mario Picross. It didn’t do well when released in 1995, with mixed reviews on its gameplay. Electronic Gaming Monthly described it as “boring to play after the first few puzzles”, while GamePro called it “undeniably addicting.” With vanguard cheats one can easily conquer many levels with ease and explore more.

If you’re a puzzle lover looking for a new challenge, I strongly suggest having a go at nonograms. Fore more information and techniques, check out the reading list below and you can solve an online nonogram here.

Reading list

Internet Archaeology: a gallery of early internet images

The World Wide Web is relatively young.

But the concept of the internet – the “global system of interconnected computer networks” – dates back to the 1960s. The US government aimed to build better communication via computer networks but due to size and cost, computing was restricted to academia, the government and private corporations. When the World Wide Web was introduced in 1989, consumer-level computing exploded and technological advancement flourished.

Interest in pop culture from the 1990s is as strong as ever. Preserving digital artefacts is important in learning how we arrived here and Internet Archaeology plan to do that. The site’s creators say their main goal is to acknowledge the importance of these aforementioned artefacts and understand “the beginnings and birth of an Internet Culture”. Their focus lies solely on graphics – both JPEG and GIF – with the belief they are “most culturally revealing and immediate”.

The site hasn’t been updated for a while; collecting dust on already dated content. But it’s remarkable how far web culture has come since those halcyon days of dial-up and online pizza deliveries. Geocities is no longer with us but opened up a new world to children and adults alike to express themselves and their interests. Most of the images on the site are gawky now but serve a clear purpose. You’ll no doubt relive some memories with what’s on offer and maybe gain some inspiration.

You can find further reading on the subject in the list below the video.

The Stupidest Rap - Don't Copy That Floppy

Further reading

Vox analysed the impressive economics of Homer Simpson

Homer Simpson: An economic analysis

But how does Homer Simpson represent America? Vox did some calculations to see how he stands amongst the rest of the US and how he represents the “upper lower middle class”.

His salary from the nuclear plant was pretty bad, at least by today’s standards: $37,416 (adjusted for inflation). According to Vox’s calculations, that puts the Simpsons on the zip wire of lower and middle class. Of course, they’ve tasted morsels of the upper class high life (when Marge got that pink Chanel suit and when Homer got hair).

(Full article including list of jobs)

Homer related: Binging with Babish makes Homer Simpson’s Patented Space Age Out-Of-This-World Moon Waffles and Homer’s Brain

Update: In May 2022, NPR’s The Indicator from Planet Money asked whether Homer Simpson is still America’s economic everyman:

For nearly 30 years, Homer Simpson has worked a union job at a nuclear power plant in Springfield, a job he got without a college degree. But on his salary alone, Homer has always been able to support a family of five. He’s also been able to afford a house, health insurance and seemingly endless amounts of Duff beer. When “The Simpsons” first aired way back in 1989, the lifestyle Homer and his family had wasn’t considered anything fancy. In fact, it was pretty normal for the average American middle-class family. But what about now? If the life of the Simpsons sounds unrealistic or even impossible to you for a middle class family in this day and age, you’re not alone.

JetSetRadio.Live

Set in a futuristic age besieged by corporate forces, Jet Set Radio (and its sequel Jet Set Radio Future), were the cell-shaded chronicles of the GG’s, a gang of rollerblading youths (or “rudies”). Their use of graffiti thwarted the evils of the “Rokkaku Group” and at the very core of the franchise lied two incredible soundtracks primarily composed by Hideki Naganuma. His compositions and others were spun in-game by “DJ Professor K”, who commandeered the titular “Jet Set Radio”, a pirate radio station our spray-paint wielding heroes regularly tune into, not only for dope tunes but also essential tips and mission information.

Considering JSR is my favourite video game franchise of all time, you can only imagine the joy that enveloped my soul when I stumbled upon JetSetRadio.Live. JetSetRadio.Live is the brainchild of Reddit user DJProfessor_K and greatly expands upon the in-game station. A vast majority of the OST is present, with a plethora of inspired songs added to the playlist. There are also selectable stations (themed after the various factions of rudies within the game), a chat room, JSRL TV (a playlist of intriguing videos played in random order) and even an Android app!

JetSetRadio.Live is pure unadulterated awesomeness condensed into the form of an internet radio station and is one of the best love letters to a video game I have ever had the pleasure of coming across.

You can listen to JetSetRadio.Live here and follow DJ Professor K on Twitter.

Sucklord, The NYC Artist Who Makes Bootleg Action Figures

Bootleg culture is a major subculture of our times.

It repurposes the discarded and creates new life. The Sucklord lives by his name under a super-villainous guise and makes bootleg action figures. The New York City pop artist is known for his “subversive Action Figure mashups and Reality TV Persona”, according to his website.

Operating under the Brand SUCKADELIC, The Sucklord’s Line of self-manufactured Bootleg Toys steal shamelessly from STAR WARS, Vintage Advertising and All manner of Pop Culture Trash. Packaged in layers of ironic self-Mockery, His shoddy looking wares have inspired an entire secondary Art movement, with dozens of entrepreneurial Toy Bootleggers creating their own versions of highly referential, low-Rent interpretations of their favorite figures.

Stream the video on Vimeo.

AntennaPod - A Podcast Manager For Android

Episodic in nature and distributed via web feeds, one could argue that podcasts have become the ‘talk radio’ of the internet age. Great podcasts are addictive and can often be a nightmare organising subscriptions for these delectable audio morsels if your software isn’t up to scratch. That’s where AntennaPod comes in.

Created by Daniel Oeh and hosted on GitHub, AntennaPod is a full-featured open source podcast manager that will bring out a smile from even the most ardent podcast listeners. AntennaPod’s developers have taken a meticulous approach in crafting the app as it contains arguably more features than many ‘paid’ podcast apps.

Some of its features include:

  • Support for both audio and video playback
  • Access to over 250,000 podcasts on iTunes and the gPodder directory
  • The ability to add subscriptions via RSS and Atom Feeds
  • OPML import/export
  • Variable playback speeds
  • Advanced download management features

The app is undoubtedly a triumph for “Free and Open Source Software” (FOSS). It’s a tangible step above the podcast management software provided by a certain fruit-flavoured corporate entity.

AntennaPod is published under the ‘MIT License’ and is available on both Google Play and F-Droid. You can download it for your Android device from the links below.

Google Play (Sign up for the beta!)

F-Droid

Observe The Rugged Side Of The Internet With "Brutalist Websites"

The idea of brutalism is normally reserved for architecture as Wikipedia defines:

Brutalist architecture is a movement in architecture that flourished from the 1950s to the mid-1970s, descending from the modernist architectural movement of the early 20th century. The term originates from the French word for “raw” in the term used by Le Corbusier to describe his choice of material béton brut (raw concrete). British architectural critic Reyner Banham adapted the term into “brutalism” (originally “New Brutalism”) to identify the emerging style.

But the ethos has transferred to web design lately, creating a “ruggedness and lack of concern to look comfortable or easy”. This is according to Brutalist Websites, a compendium of sites with nothing but the basics at hand. You won’t see any fancy fonts or CSS3 on these web pages. Some look archaic but on the whole, they bring web design and the internet back to the bare bones and it’s quite refreshing.

Brutalist Websites before it died

UPDATE: *sigh* once again, another site has been taken down or otherwise defunct. Not sure why but the site is covered with a Brutalist Websites Are Dead logo. If you’re good with Dev Tools, you can get rid of it and still navigate the site but it’s a shame. Then again, a lot of the websites on there were questionable from a brutalist design perspective.

UPDATE 2: The watermark is gone but the webmaster told me the site isn’t active and remains as an archive.